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feat: phase1-2 baseline echo scaffold

Browse files
Files changed (9) hide show
  1. .gitignore +23 -0
  2. Dockerfile +8 -0
  3. README.md +25 -12
  4. SPEC.md +93 -0
  5. app.py +62 -0
  6. requirements.txt +4 -0
  7. static/app.js +224 -0
  8. static/index.html +23 -0
  9. static/worklet.js +86 -0
.gitignore ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ pycache/
2
+ *.py[cod]
3
+ *.pyo
4
+ *.pyd
5
+ *.so
6
+ *.egg-info/
7
+ dist/
8
+ build/
9
+ .env
10
+ .venv
11
+ venv/
12
+ env/
13
+ node_modules/
14
+ *.log
15
+ .vscode/
16
+ .idea/
17
+ .DS_Store
18
+ Thumbs.db
19
+ pip-wheel-metadata/
20
+ .cache/
21
+ coverage/
22
+ models/
23
+ checkpoints/
Dockerfile ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ FROM python:3.11-slim
2
+ ENV PYTHONUNBUFFERED=1
3
+ WORKDIR /app
4
+ COPY requirements.txt .
5
+ RUN pip install --no-cache-dir -r requirements.txt
6
+ COPY . /app
7
+ EXPOSE 7860
8
+ CMD ["uvicorn","app:app","--host","0.0.0.0","--port","7860"]
README.md CHANGED
@@ -1,12 +1,25 @@
1
- ---
2
- title: Mirage
3
- emoji: 👀
4
- colorFrom: indigo
5
- colorTo: indigo
6
- sdk: docker
7
- pinned: false
8
- license: apache-2.0
9
- short_description: seemingly real
10
- ---
11
-
12
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Mirage
2
+
3
+ Phase 1–2 FastAPI + WebSocket echo scaffold (no ML models yet).
4
+
5
+ ## Current Status
6
+ - CPU baseline
7
+ - `/audio` & `/video` echo
8
+ - Static client
9
+
10
+ ## Planned Phases
11
+ - GPU switch
12
+ - Metrics
13
+ - Voice skeleton
14
+ - Video skeleton
15
+ - Adaptation
16
+ - Security
17
+
18
+ ## Local Run
19
+ ```bash
20
+ pip install -r requirements.txt
21
+ uvicorn app:app --port 7860
22
+ ```
23
+
24
+ ## License
25
+ MIT
SPEC.md ADDED
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1
+ ## Goals
2
+ - End-to-end audio latency < 250 ms (capture -> inference -> playback)
3
+ - Video pipeline: 512x512 @ ≥20 FPS target under load
4
+
5
+ ## Hardware Target
6
+ - Phase 1–2: CPU basic (development + echo scaffolds)
7
+ - Later phases: Single NVIDIA A10G (24GB) for combined audio + video low-latency inference
8
+
9
+ ## Voice Pipeline
10
+ | Item | Planned |
11
+ |------|---------|
12
+ | Framework | TODO |
13
+ | Content Encoder | TODO |
14
+ | F0 Extractor | RMVPE |
15
+ | Chunk Size | 192 ms |
16
+ | Sample Rate | 16 kHz |
17
+ | Precision | FP16 mixed |
18
+ | Overlap-Add | disabled |
19
+ | Accept Threshold | < 0.65 * chunk_ms ratio runtime/real |
20
+ | Fail Condition | > 0.80 * chunk_ms for 40 consecutive chunks |
21
+
22
+ ## Video Pipeline
23
+ | Item | Planned |
24
+ |------|---------|
25
+ | Model | TODO |
26
+ | Detector | SCRFD |
27
+ | Detect Interval | 5 frames |
28
+ | Resolution | 512x512 |
29
+ | FPS Target | 20 |
30
+ | Confidence Threshold (stable) | ≥0.85 |
31
+ | Re-detect Threshold | <0.70 confidence triggers re-detect next frame |
32
+ | Quality Degrade Order | quality → fps → resolution |
33
+
34
+ ## Transport
35
+ - WebSockets (bi-directional control + media chunks)
36
+ - Audio: PCM16, 16 kHz, mono frames (chunked ~192 ms)
37
+ - Video: JPEG compressed frames (progressive baseline) initially
38
+
39
+ ## Sync Strategy
40
+ - Audio clock is master timeline
41
+ - Drop late video frames if video timestamp >150 ms behind audio head
42
+ - Never let audio lead video by more than 150 ms (else request video degrade)
43
+ - If sustained drift (>120 frames) re-align by soft skip (video) not audio stretch
44
+
45
+ ## Metrics
46
+ Planned collection (no aggregation service yet):
47
+ - Audio chunks processed (count, accept ratio)
48
+ - Per-stage timings: encode / f0 / convert / post
49
+ - Video frames processed & dropped
50
+ - Detector invoke interval stats
51
+ - GPU memory (allocated / reserved / fragmentation indicator)
52
+ - Queue backlog lengths (audio, video, outbound)
53
+
54
+ ## Adaptation Rules
55
+ - Increase audio chunk size if runtime/real ratio >0.75 for last 40 chunks
56
+ - Decrease audio chunk size if runtime/real ratio <0.55 for last 120 chunks
57
+ - Video degrade order:
58
+ 1. Lower quality (JPEG quality step down)
59
+ 2. Reduce FPS toward 15
60
+ 3. Reduce resolution (512 → 384 → 256)
61
+ - Restore in reverse order after 300 stable frames (<0.60 ratio)
62
+
63
+ ## Security
64
+ - Planned: JWT token required for WebSocket upgrade
65
+ - Rate limiting (connection + message frequency)
66
+ - Frame size guard (reject > configured max bytes)
67
+ - Basic anomaly detection: abandon session if >30% frames invalid over 200 frame window
68
+
69
+ ## Licensing
70
+ - Current: MIT
71
+ - Future: Add `LICENSES.md` enumerating third-party components and model licenses
72
+
73
+ ## Phases
74
+ | Phase | Status |
75
+ |-------|--------|
76
+ | 1 | Pending |
77
+ | 2 | Pending |
78
+ | 3 | Pending |
79
+ | 4 | Pending |
80
+ | 5 | Pending |
81
+ | 6 | Pending |
82
+ | 7 | Pending |
83
+ | 8 | Pending |
84
+ | 9 | Pending |
85
+ | 10 | Pending |
86
+
87
+ ## Open Questions
88
+ - RVC fork URL to adopt / baseline? (Need candidate repo)
89
+ - Reenact / face animation model repo selection?
90
+ - Alignment expectation: do we need phoneme-level alignment or chunk-level only?
91
+
92
+ ## Face Detector Standardization
93
+ Adopt SCRFD as unified face detector. Run detection every 5 frames; reuse boxes otherwise. Force immediate re-detect if last confidence <0.70. Consider face track stable when confidence ≥0.85 for 3 consecutive detections. This reduces detector load while maintaining robustness against drift and occlusion.
app.py ADDED
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1
+ from fastapi import FastAPI, WebSocket, WebSocketDisconnect
2
+ from fastapi.responses import HTMLResponse
3
+ from fastapi.staticfiles import StaticFiles
4
+ from pathlib import Path
5
+ import traceback
6
+
7
+ app = FastAPI(title="Mirage Phase 1+2 Scaffold")
8
+
9
+ # Mount the static directory
10
+ static_dir = Path(__file__).parent / "static"
11
+ app.mount("/static", StaticFiles(directory=str(static_dir)), name="static")
12
+
13
+
14
+ @app.get("/", response_class=HTMLResponse)
15
+ async def root():
16
+ """Serve the static/index.html file contents as HTML."""
17
+ index_path = static_dir / "index.html"
18
+ try:
19
+ content = index_path.read_text(encoding="utf-8")
20
+ except FileNotFoundError:
21
+ # Minimal fallback to satisfy route even if file not yet present.
22
+ content = "<html><body><h1>Mirage Scaffold</h1><p>Place an index.html in /static.</p></body></html>"
23
+ return HTMLResponse(content)
24
+
25
+
26
+ @app.get("/health")
27
+ async def health():
28
+ return {"status": "ok", "phase": "baseline"}
29
+
30
+
31
+ async def _echo_websocket(websocket: WebSocket, kind: str):
32
+ await websocket.accept()
33
+ while True:
34
+ try:
35
+ data = await websocket.receive_bytes()
36
+ # Echo straight back
37
+ await websocket.send_bytes(data)
38
+ except WebSocketDisconnect:
39
+ # Silent disconnect
40
+ break
41
+ except Exception: # noqa: BLE001
42
+ # Print traceback for unexpected errors, then break loop
43
+ print(f"[{kind} ws] Unexpected error:")
44
+ traceback.print_exc()
45
+ break
46
+
47
+
48
+ @app.websocket("/audio")
49
+ async def audio_ws(websocket: WebSocket):
50
+ await _echo_websocket(websocket, "audio")
51
+
52
+
53
+ @app.websocket("/video")
54
+ async def video_ws(websocket: WebSocket):
55
+ await _echo_websocket(websocket, "video")
56
+
57
+
58
+ # Note: The Dockerfile / README launch with: uvicorn app:app --port 7860
59
+ if __name__ == "__main__": # Optional direct run helper
60
+ import uvicorn # type: ignore
61
+
62
+ uvicorn.run("app:app", host="0.0.0.0", port=7860, reload=False)
requirements.txt ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ fastapi
2
+ uvicorn[standard]
3
+ websockets
4
+ jinja2
static/app.js ADDED
@@ -0,0 +1,224 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* Mirage Echo Baseline Client */
2
+
3
+ // Globals (scoped to this module)
4
+ let audioWs = null;
5
+ let videoWs = null;
6
+ let audioContext = null;
7
+ let processorNode = null; // AudioWorkletNode for capturing (pcm-chunker)
8
+ let playerNode = null; // AudioWorkletNode for playback (pcm-player)
9
+ let lastVideoSentTs = 0;
10
+ let remoteImageURL = null;
11
+
12
+ const LOG_EL = document.getElementById('log');
13
+ const START_BTN = document.getElementById('startBtn');
14
+ const LOCAL_VID = document.getElementById('localVid');
15
+ const REMOTE_VID_IMG = document.getElementById('remoteVid');
16
+ const REMOTE_AUDIO = document.getElementById('remoteAudio');
17
+
18
+ function log(msg) {
19
+ const ts = new Date().toISOString().split('T')[1].replace('Z','');
20
+ LOG_EL.textContent += `[${ts}] ${msg}\n`;
21
+ LOG_EL.scrollTop = LOG_EL.scrollHeight;
22
+ }
23
+
24
+ function wsURL(path) {
25
+ const proto = (location.protocol === 'https:') ? 'wss:' : 'ws:';
26
+ return `${proto}//${location.host}${path}`;
27
+ }
28
+
29
+ async function setupAudio(stream) {
30
+ audioContext = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: 16000 });
31
+ if (audioContext.state === 'suspended') {
32
+ try { await audioContext.resume(); } catch (e) { log('AudioContext resume failed'); }
33
+ }
34
+
35
+ // Worklet loading
36
+ try {
37
+ await audioContext.audioWorklet.addModule('/static/worklet.js');
38
+ } catch (e) {
39
+ log('Failed to load worklet.js (pcm-chunker) - audio sending disabled.');
40
+ console.error(e);
41
+ return;
42
+ }
43
+
44
+ const samplesPerChunk = Math.round(audioContext.sampleRate * 0.25); // 250 ms -> spec said 0.25 (192ms earlier spec but instruction uses 0.25 here)
45
+ log(`AudioContext sampleRate=${audioContext.sampleRate}, samplesPerChunk=${samplesPerChunk}`);
46
+ processorNode = new AudioWorkletNode(audioContext, 'pcm-chunker', {
47
+ processorOptions: { samplesPerChunk }
48
+ });
49
+ playerNode = new AudioWorkletNode(audioContext, 'pcm-player');
50
+
51
+ // Capture mic
52
+ const source = audioContext.createMediaStreamSource(stream);
53
+ source.connect(processorNode);
54
+ // Keep worklet active via silent gain path (0 gain) to destination (some browsers optimize away otherwise)
55
+ const gain = audioContext.createGain();
56
+ gain.gain.value = 0;
57
+ processorNode.connect(gain).connect(audioContext.destination);
58
+ // Do NOT connect processorNode to destination to avoid local direct monitor; playback handled by pcm-player.
59
+
60
+ processorNode.port.onmessage = (event) => {
61
+ if (!audioWs || audioWs.readyState !== WebSocket.OPEN) return;
62
+ const ab = event.data;
63
+ if (ab instanceof ArrayBuffer) audioWs.send(ab);
64
+ };
65
+
66
+ // Connect playback node
67
+ playerNode.connect(audioContext.destination);
68
+ log('Audio nodes ready (pcm-chunker + pcm-player)');
69
+ }
70
+
71
+ let _rxChunks = 0;
72
+ let _loopback = false;
73
+ function setupAudioWebSocket() {
74
+ audioWs = new WebSocket(wsURL('/audio'));
75
+ audioWs.binaryType = 'arraybuffer';
76
+ audioWs.onopen = () => log('Audio WS open');
77
+ audioWs.onclose = () => log('Audio WS closed');
78
+ audioWs.onerror = (e) => log('Audio WS error');
79
+ audioWs.onmessage = (evt) => {
80
+ if (!(evt.data instanceof ArrayBuffer)) return;
81
+ // Clone buffer BEFORE transferring to avoid ArrayBuffer detachment errors when reusing
82
+ const src = evt.data;
83
+ const copyBuf = src.slice(0); // shallow copy; original remains intact for stats
84
+ // Amplitude stats (compute on copy or original before transfer)
85
+ const view = new Int16Array(src);
86
+ let min = 32767, max = -32768;
87
+ for (let i=0;i<view.length;i++) { const v=view[i]; if (v<min) min=v; if (v>max) max=v; }
88
+ // Forward copy to player (transfer copy to avoid overhead next GC cycle)
89
+ if (playerNode) playerNode.port.postMessage(copyBuf, [copyBuf]);
90
+ _rxChunks++;
91
+ if ((_rxChunks % 20) === 0) {
92
+ log(`Audio chunks received: ${_rxChunks} amp:[${min},${max}]`);
93
+ }
94
+ if (_loopback && audioWs && audioWs.readyState === WebSocket.OPEN) {
95
+ // echo back again (will double) purely for test; guard to prevent infinite recursion (already from server)
96
+ }
97
+ };
98
+ }
99
+
100
+ async function setupVideo(stream) {
101
+ const track = stream.getVideoTracks()[0];
102
+ if (!track) {
103
+ log('No video track found');
104
+ return;
105
+ }
106
+ const processor = new MediaStreamTrackProcessor({ track });
107
+ const reader = processor.readable.getReader();
108
+
109
+ const canvas = document.createElement('canvas');
110
+ canvas.width = 256;
111
+ canvas.height = 256;
112
+ const ctx = canvas.getContext('2d');
113
+
114
+ async function readLoop() {
115
+ try {
116
+ const { value: frame, done } = await reader.read();
117
+ if (done) return;
118
+
119
+ const now = performance.now();
120
+ const needSend = (now - lastVideoSentTs) >= 100; // ~10 fps
121
+
122
+ if (needSend && frame) {
123
+ try {
124
+ // Draw frame
125
+ if ('displayWidth' in frame && 'displayHeight' in frame) {
126
+ ctx.drawImage(frame, 0, 0, canvas.width, canvas.height);
127
+ } else {
128
+ // Fallback path: createImageBitmap then draw
129
+ const bmp = await createImageBitmap(frame);
130
+ ctx.drawImage(bmp, 0, 0, canvas.width, canvas.height);
131
+ bmp.close && bmp.close();
132
+ }
133
+
134
+ await new Promise((res, rej) => {
135
+ canvas.toBlob((blob) => {
136
+ if (!blob) return res();
137
+ blob.arrayBuffer().then((ab) => {
138
+ if (videoWs && videoWs.readyState === WebSocket.OPEN) {
139
+ videoWs.send(ab);
140
+ }
141
+ res();
142
+ }).catch(rej);
143
+ }, 'image/jpeg', 0.65);
144
+ });
145
+ lastVideoSentTs = now;
146
+ } catch (err) {
147
+ log('Video frame send error');
148
+ console.error(err);
149
+ }
150
+ }
151
+
152
+ frame.close && frame.close();
153
+ readLoop();
154
+ } catch (err) {
155
+ log('Video read loop error');
156
+ console.error(err);
157
+ }
158
+ }
159
+ readLoop();
160
+ }
161
+
162
+ function setupVideoWebSocket() {
163
+ videoWs = new WebSocket(wsURL('/video'));
164
+ videoWs.binaryType = 'arraybuffer';
165
+ videoWs.onopen = () => log('Video WS open');
166
+ videoWs.onclose = () => log('Video WS closed');
167
+ videoWs.onerror = () => log('Video WS error');
168
+ videoWs.onmessage = (evt) => {
169
+ if (!(evt.data instanceof ArrayBuffer)) return;
170
+ const blob = new Blob([evt.data], { type: 'image/jpeg' });
171
+ if (remoteImageURL) URL.revokeObjectURL(remoteImageURL);
172
+ remoteImageURL = URL.createObjectURL(blob);
173
+ REMOTE_VID_IMG.src = remoteImageURL;
174
+ };
175
+ }
176
+
177
+ async function start() {
178
+ START_BTN.disabled = true;
179
+ log('Requesting media...');
180
+ let stream;
181
+ try {
182
+ stream = await navigator.mediaDevices.getUserMedia({ audio: true, video: true });
183
+ } catch (e) {
184
+ log('getUserMedia failed');
185
+ console.error(e);
186
+ START_BTN.disabled = false;
187
+ return;
188
+ }
189
+ LOCAL_VID.srcObject = stream;
190
+ log('Media acquired');
191
+
192
+ setupAudioWebSocket();
193
+ setupVideoWebSocket();
194
+ await setupAudio(stream);
195
+ await setupVideo(stream);
196
+ }
197
+
198
+ START_BTN.addEventListener('click', start);
199
+
200
+ // Expose for debugging
201
+ function testTone(seconds = 1, freq = 440) {
202
+ if (!audioContext || !playerNode) { log('testTone: audio not ready'); return; }
203
+ const sampleRate = audioContext.sampleRate;
204
+ const total = Math.floor(sampleRate * seconds);
205
+ const int16 = new Int16Array(total);
206
+ for (let i=0;i<total;i++) {
207
+ const s = Math.sin(2 * Math.PI * freq * (i / sampleRate));
208
+ int16[i] = s * 32767;
209
+ }
210
+ // slice into chunk-sized buffers similar to inbound network flow
211
+ const chunk = Math.floor(sampleRate * 0.25);
212
+ for (let off = 0; off < int16.length; off += chunk) {
213
+ const view = int16.subarray(off, Math.min(off + chunk, int16.length));
214
+ // copy to standalone buffer for transfer
215
+ const copy = new Int16Array(view.length);
216
+ copy.set(view);
217
+ playerNode.port.postMessage(copy.buffer, [copy.buffer]);
218
+ }
219
+ log(`Injected test tone ${freq}Hz for ${seconds}s`);
220
+ }
221
+
222
+ window.__mirage = { start, audioWs: () => audioWs, videoWs: () => videoWs, testTone };
223
+ // Diagnostics helpers
224
+ window.__mirage.toggleLoopback = function(on){ _loopback = on !== undefined ? !!on : !_loopback; log('Local loopback=' + _loopback); };
static/index.html ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <title>Mirage Echo Baseline</title>
6
+ <meta name="viewport" content="width=device-width,initial-scale=1" />
7
+ <style>
8
+ video, img { width: 300px; }
9
+ #log { font: 11px/1.3 -apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Helvetica,Arial,sans-serif,monospace; white-space: pre-line; }
10
+ </style>
11
+ </head>
12
+ <body>
13
+ <h1>Mirage Echo Baseline</h1>
14
+ <button id="startBtn">Start</button>
15
+ <div>
16
+ <video id="localVid" autoplay muted playsinline></video>
17
+ <img id="remoteVid" alt="remote video frame" />
18
+ </div>
19
+ <audio id="remoteAudio" autoplay></audio>
20
+ <div id="log"></div>
21
+ <script src="/static/app.js"></script>
22
+ </body>
23
+ </html>
static/worklet.js ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ class PCMChunker extends AudioWorkletProcessor {
2
+ constructor(options) {
3
+ super();
4
+ this.samplesPerChunk = (options && options.processorOptions && options.processorOptions.samplesPerChunk) || 16000;
5
+ this.buffer = new Float32Array(this.samplesPerChunk);
6
+ this.offset = 0;
7
+ }
8
+
9
+ process(inputs) {
10
+ const input = inputs[0];
11
+ if (input && input[0]) {
12
+ const data = input[0];
13
+ let i = 0;
14
+ while (i < data.length) {
15
+ const space = this.samplesPerChunk - this.offset;
16
+ const toCopy = Math.min(space, data.length - i);
17
+ this.buffer.set(data.subarray(i, i + toCopy), this.offset);
18
+ this.offset += toCopy;
19
+ i += toCopy;
20
+ if (this.offset >= this.samplesPerChunk) {
21
+ const out = new Int16Array(this.samplesPerChunk);
22
+ for (let j = 0; j < this.samplesPerChunk; j++) {
23
+ let s = this.buffer[j];
24
+ if (s > 1) s = 1; else if (s < -1) s = -1;
25
+ out[j] = s < 0 ? s * 32768 : s * 32767;
26
+ }
27
+ const buf = out.buffer;
28
+ this.port.postMessage(buf, [buf]);
29
+ this.offset = 0;
30
+ }
31
+ }
32
+ }
33
+ return true;
34
+ }
35
+ }
36
+
37
+ registerProcessor('pcm-chunker', PCMChunker);
38
+
39
+ // PCM player pulls Int16 buffers from a queue pushed via port messages and outputs Float32 samples.
40
+ class PCMPlayer extends AudioWorkletProcessor {
41
+ constructor() {
42
+ super();
43
+ this.queue = [];
44
+ this.current = null;
45
+ this.offset = 0;
46
+ this.samplesPerBuffer = 0;
47
+ this.port.onmessage = (e) => {
48
+ const d = e.data;
49
+ if (d instanceof ArrayBuffer) {
50
+ this.queue.push(new Int16Array(d));
51
+ } else if (d instanceof Int16Array) {
52
+ this.queue.push(d);
53
+ }
54
+ };
55
+ }
56
+ process(_inputs, outputs) {
57
+ const output = outputs[0][0];
58
+ if (!output) return true;
59
+ let i = 0;
60
+ while (i < output.length) {
61
+ if (!this.current) {
62
+ this.current = this.queue.shift();
63
+ this.offset = 0;
64
+ if (!this.current) {
65
+ // Fill rest with silence
66
+ while (i < output.length) output[i++] = 0;
67
+ break;
68
+ }
69
+ }
70
+ const remain = this.current.length - this.offset;
71
+ const needed = output.length - i;
72
+ const toCopy = Math.min(remain, needed);
73
+ for (let j = 0; j < toCopy; j++) {
74
+ output[i + j] = this.current[this.offset + j] / 32768;
75
+ }
76
+ i += toCopy;
77
+ this.offset += toCopy;
78
+ if (this.offset >= this.current.length) {
79
+ this.current = null;
80
+ }
81
+ }
82
+ return true;
83
+ }
84
+ }
85
+
86
+ registerProcessor('pcm-player', PCMPlayer);