Papers
arxiv:2601.04575

Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing

Published on Jan 8
· Submitted by
yuguang
on Jan 9
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Abstract

Behavior cloning demonstrates improved performance and causal reasoning through scaling model size and training data, achieving human-level gameplay in 3D video games.

AI-generated summary

Behavior cloning is enjoying a resurgence in popularity as scaling both model and data sizes proves to provide a strong starting point for many tasks of interest. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a consumer GPU. We release all data (8300+ hours of high quality human gameplay), training and inference code, and pretrained checkpoints under an open license. We show that our best model is capable of playing a variety of 3D video games at a level competitive with human play. We use this recipe to systematically examine the scaling laws of behavior cloning to understand how the model's performance and causal reasoning varies with model and data scale. We first show in a simple toy problem that, for some types of causal reasoning, increasing both the amount of training data and the depth of the network results in the model learning a more causal policy. We then systematically study how causality varies with the number of parameters (and depth) and training steps in scaled models of up to 1.2 billion parameters, and we find similar scaling results to what we observe in the toy problem.

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We introduce Pixels2Play (P2P), an open-source generalist agent designed for real-time control across diverse 3D video games on consumer-grade GPUs. Built on an efficient, decoder-only transformer architecture that predicts keyboard and mouse actions from raw pixel inputs , the model is trained on a massive new dataset of over 8,300 hours of high-quality, text-annotated human gameplay. Beyond achieving human-level competence in commercial environments like DOOM and Roblox , we systematically investigate the scaling laws of behavior cloning, demonstrating that increasing model and data scale significantly improves causal reasoning and mitigates the "causal confusion" often inherent in imitation learning. To accelerate research in generalist game AI, we are releasing the full training recipe, model checkpoints, and our extensive gameplay dataset under an open license

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